- What is raycasting and how V-Ray accelerates its work?
- How to make computer work faster during rendering?Especially, considering that the user is entirely limited to the proposed interface. Before start the rendering, V-Ray has to load into RAM the scene geometry for operative using it during calculation of the final image.- What is the difference between Static Raycaster and Dynamic Raycaster? - How to switch V-Ray for working with dynamic raycaster? - What should I do if V-Ray crashes during the Light Cache calculation?- How to calculate the best amount for Dynamic Memory Limit?All forums and discussion boards about V-Ray renderer are just snowed under with the pleading requests for help in completion rendering of heavy scene : D Of course, we are talking about the lack of RAM during rendering, which is the prevailing reason of 3ds Max and V-Ray system crash. To answer these questions, let us see how V-Ray uses the memory and what tools of managing the process of its use are available to us.
In any software, the memory management and the way of placing the data there is a very complicated and routine material. There is absolutely no sense to go deep into describing the data arrays and the ways of addressing to them.