I made what I thought a date simulator would be like.
Without realizing it, I created an all new sub genre of "visual novel".
The popularity surprised me, and my web server, forcing me to release it for offline play. Creating a city wide environment, means I had room to play and expand.
I spent 2012 and most of 2013 creating a "sequel" called Something's In The Air which plays a lot more like a traditional visual novel with multiple potential women to date including a second date with Ariane.
I called it a "date simulator" because I heard the term used in reference to games in Japan, but having never played any, I just took the term literally.
The graphics in Something's In The Air were superior in every way to Date Ariane, and so I decided Date Ariane needed a graphic update, too.
I spent most of 2014 making it, calling it the "10th Anniversary Edition", but since then I dropped the add on, and called the old versions "classic".
Instead of an online game, I made SITA using the Renpy engine as a standalone game you had to download to play.
Downloading made it less popular, as I knew it would, but in a gaming engine I could do a lot more than I ever could in HTML, and learned a lot of cool techniques.
Using the graphics from the new version I spent some of 2015 creating this Renpy version, a stand alone non-online version which is superior to any of the online versions in many ways.